Journal

Ideas, experiments,
and things I’ve learned.

Writing from my ongoing exploration of design and technology. Older articles reflect the tools and hardware available at the time.

26 April 2023

Gaze for contextual interactions

I have always been fascinated by the idea of using gaze to improve human-computer interactions.

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12 November 2022

How I used Midjourney AI to design my Ducati Scrambler

I plan to work on my Ducati Scrambler this winter to avoid screens. But before, I decided to play with AI to help me imagine what I wanted to build. And it blew my mind…

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1 November 2021

Etiquette wearing smart glasses

9 etiquette rules for wearing smart AR glasses before it's too late…

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10 April 2021

Getting into XR as designer

I write what skills might be useful for you in pursuing an XR career.

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8 March 2021

Review of the book Brave NUI World

My short review of the book Brave NUI World by Daniel Wigdor and Dennis Wixon.

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27 January 2021

From Prototype to VR App

Today I want to tell you a story of how I decided on, developed and released my first VR experience. I have to admit it’s a basic app, but I learned quite a lot.

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2 December 2020

Why architects are the best XR designers

Architects have many not obvious, but quite useful skills for XR design.

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21 October 2020

Immersive Design in Real Life

Here are my takeaways on how working on AR, MR, or VR concepts differs from real products.

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1 June 2020

Interactions for VR Music Instruments

First, I have to admit that I do have a basic understanding of music theory. I finished a seven-year piano course. Also, I’ve handled guitars and the ukulele but never pl

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25 May 2020

Perfect Quarantine Shelter with MR

Designing a perfect quarantine shelter is not an easy task. We had to leverage all basic principles of architecture, interior design, materials and new technologies. But only by placing the house into an imaginative ideal natural environment made the concept fully complete.

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16 April 2020

How to Make MR Concept Video

Step by step review of how I'm doing my MR concepts

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7 March 2020

Tips to Start Working Remotely

I consider working efficiently remotely as a skill that can be acquired. So, here is a list of recommendations that will help you not only make this transition less painful but may allow you to understand better advantages of remote work and maybe even enjoy it a little bit. 😄

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20 August 2018

Templates for AR/VR Sketches

Many templates to help you sketching AR and VR designs.

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24 July 2018

Easy Way to Make 360 VR Designs

You will need only an equirectangular grid and any image editing software like Photoshop

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16 May 2018

Repeating of History and What It Means for AR/VR Designers

Marketers are selling to us tablets with a stylus when we need an iPhone

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12 February 2018

Place UI Kit — the Future of Augmented Reality Mobile Apps

Place UI Kit helps creating user-friendly ARKit mobile app. It covers a wide range of cases that you would need: catalogues, lists, maps, tips and all types of camera views for every stage of AR experience as scanning, placing, and interacting.

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11 December 2017

Onboarding in Augmented Reality Mobile Application

Cases study of all ARKit apps on App Store. Almost all.

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4 December 2017

Using Bots in Virtual Reality

What if leverage step by step approach like in chatbots for virtual reality?

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27 November 2017

Why Your Next Phone Should Have Two Cameras for MR

Already outdated view on hardware for mixed reality

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22 November 2017

10 Rules of Using Fonts in Virtual Reality

On a desktop, a text is the most significant part of the content. As you know, content is a king. But let's be honest, fonts are not designed to live in 3-dimensional space.

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14 November 2017

From Weekend AR Demo to Release on Producthunt

A relatively short story about my AR application for learning calligraphy

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5 November 2017

Human Factor in Virtual Reality Data Visualization

I can’t say that data visualization in VR is better than in 2d. It isn’t worse, either. It’s just different. It definitely makes sense to use VR in cases when values can be shown in objects from real life.

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23 October 2017

VR and AR Solutions for E-Commerce

List of AR and VR solutions for e-commerce.

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28 June 2017

From Zero to VR Design Hero

When VR started becoming “the thing” I had a lot of ideas, but no clue how to start. Lack of code skills made this idea simply unreal. But every day the VR community attr

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30 April 2017

Stop Killing Virtual Reality

Please stop calling everything that was developed for virtual reality “experience”. Let’s call it an application, program, game, whatever you want, but please not experience.

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18 January 2017

Draw Sketches for Virtual Reality Like a Pro

A short tutorial on how to view sketches on paper in virtual reality

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30 December 2016

How to Pick up Right Type of Data Visualisation

Some tricks and materials that can help you with a next data viz project

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16 December 2016

How AI Will Take Designers Job and Make the Web More Personalized

Thoughts about algorithmic design in web

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14 September 2016

Prototyping Experiments in Real World

Clear separation by components and idea that virtual things feel and look like real, in Google Material, motivated me to create some tool for prototyping using UI elements like LEGO.

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6 August 2016

How I Figured out What Kind of Shots Are More Viral on Dribbble

Recently I collected a lot of new projects to post on Dribbble and decided to clean up a little bit my portfolio. But at first, I had to do research to be sure in my decisions.

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