Journal
Ideas, experiments,
and things I’ve learned.
Writing from my ongoing exploration of design and technology. Older articles reflect the tools and hardware available at the time.

Gaze for contextual interactions
I have always been fascinated by the idea of using gaze to improve human-computer interactions.
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How I used Midjourney AI to design my Ducati Scrambler
I plan to work on my Ducati Scrambler this winter to avoid screens. But before, I decided to play with AI to help me imagine what I wanted to build. And it blew my mind…
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Etiquette wearing smart glasses
9 etiquette rules for wearing smart AR glasses before it's too late…
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Getting into XR as designer
I write what skills might be useful for you in pursuing an XR career.
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Review of the book Brave NUI World
My short review of the book Brave NUI World by Daniel Wigdor and Dennis Wixon.
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From Prototype to VR App
Today I want to tell you a story of how I decided on, developed and released my first VR experience. I have to admit it’s a basic app, but I learned quite a lot.
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Why architects are the best XR designers
Architects have many not obvious, but quite useful skills for XR design.
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Immersive Design in Real Life
Here are my takeaways on how working on AR, MR, or VR concepts differs from real products.
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Interactions for VR Music Instruments
First, I have to admit that I do have a basic understanding of music theory. I finished a seven-year piano course. Also, I’ve handled guitars and the ukulele but never pl
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Perfect Quarantine Shelter with MR
Designing a perfect quarantine shelter is not an easy task. We had to leverage all basic principles of architecture, interior design, materials and new technologies. But only by placing the house into an imaginative ideal natural environment made the concept fully complete.
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How to Make MR Concept Video
Step by step review of how I'm doing my MR concepts
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Tips to Start Working Remotely
I consider working efficiently remotely as a skill that can be acquired. So, here is a list of recommendations that will help you not only make this transition less painful but may allow you to understand better advantages of remote work and maybe even enjoy it a little bit. 😄
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Templates for AR/VR Sketches
Many templates to help you sketching AR and VR designs.
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Easy Way to Make 360 VR Designs
You will need only an equirectangular grid and any image editing software like Photoshop
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Repeating of History and What It Means for AR/VR Designers
Marketers are selling to us tablets with a stylus when we need an iPhone
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Place UI Kit — the Future of Augmented Reality Mobile Apps
Place UI Kit helps creating user-friendly ARKit mobile app. It covers a wide range of cases that you would need: catalogues, lists, maps, tips and all types of camera views for every stage of AR experience as scanning, placing, and interacting.
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Onboarding in Augmented Reality Mobile Application
Cases study of all ARKit apps on App Store. Almost all.
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Using Bots in Virtual Reality
What if leverage step by step approach like in chatbots for virtual reality?
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Why Your Next Phone Should Have Two Cameras for MR
Already outdated view on hardware for mixed reality
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10 Rules of Using Fonts in Virtual Reality
On a desktop, a text is the most significant part of the content. As you know, content is a king. But let's be honest, fonts are not designed to live in 3-dimensional space.
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From Weekend AR Demo to Release on Producthunt
A relatively short story about my AR application for learning calligraphy
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Human Factor in Virtual Reality Data Visualization
I can’t say that data visualization in VR is better than in 2d. It isn’t worse, either. It’s just different. It definitely makes sense to use VR in cases when values can be shown in objects from real life.
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VR and AR Solutions for E-Commerce
List of AR and VR solutions for e-commerce.
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From Zero to VR Design Hero
When VR started becoming “the thing” I had a lot of ideas, but no clue how to start. Lack of code skills made this idea simply unreal. But every day the VR community attr
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Stop Killing Virtual Reality
Please stop calling everything that was developed for virtual reality “experience”. Let’s call it an application, program, game, whatever you want, but please not experience.
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Draw Sketches for Virtual Reality Like a Pro
A short tutorial on how to view sketches on paper in virtual reality
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How to Pick up Right Type of Data Visualisation
Some tricks and materials that can help you with a next data viz project
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How AI Will Take Designers Job and Make the Web More Personalized
Thoughts about algorithmic design in web
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Prototyping Experiments in Real World
Clear separation by components and idea that virtual things feel and look like real, in Google Material, motivated me to create some tool for prototyping using UI elements like LEGO.
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How I Figured out What Kind of Shots Are More Viral on Dribbble
Recently I collected a lot of new projects to post on Dribbble and decided to clean up a little bit my portfolio. But at first, I had to do research to be sure in my decisions.
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